PIQEL FRAMEWORK
The PIQEL framework guides all of our decisions about our design. These are the criteria we look at:
  • PLAYED. We don't want you to waste your hard-earned money. That's why our #1 criteria is whether this game will be played. Is it fun? Will the game be played given a range of entertainment options?
  • INNOVATIVE. Are we doing something new? Thinking outside of the box?
  • QUALITY. Are we bridging the gap between edutainment and commercial games?
  • EFFECTIVE. Does use of the product produce measurable improvement?
  • LEARNING. Will the user learn how to do something better?
OUR CURRENT PROJECTS
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Curse of the Pharaoh
Play as our intrepid adventurer Anna, as you search for your lost step-brother William. Explore over 70 beautiful Egyptian locations in this story driven hidden object game!
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Pirates
Adventure, mystery, and intrigue, this game has them all! Join our hero as he searches for his long lost father in an epic tale with pirates, exotic islands and hidden treasure. Just don't blame us if you get better at math on the way!
 
 
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